Saxonia v1.0.1.0 Mod

Farming Simulator 17 Mods


Saxonia v1.0.1.0 Mod

By popular request I have brought the 4-fold card Saxonia in the LS19. If you know the card from the LS17, you will find your way around quickly.

Version 1.0.1.0
Map adapted to patch 1.4, log is free of warnings
Jump point farmhouse corrected
Missing window glass corrected at oil mill

A new score should not be necessary
The following additional fruits are available:
Carrots, onions, cabbage, hops, tobacco, spelled, millet, poppy, rye, the cultivation of sugar cane and cotton is possible.
Fields there are 57 in number, the smallest is about 2 ha, the largest at about 98 ha
All old objects (exception sawmill) can be found in the old place again. Much has been added, some objects / buildings have been replaced by current ones.
At the topography of the map nothing was changed.
There are again 5 active train routes, these serve one or the other unloading point. The 5th train is as usual the collector. He removes all external stores and brings the harvest to the yard.
There are 3 separate silos on the farm, the general farm silo, the stockpile farm and the feed store (straw storage). All bearings can be operated with the collector. A loading of the train in the yard is not provided.
Furthermore, you will find warehouses for liquid and solid fertilizers, seeds, lime and pesticides on the farm.
Directly in the yard are the stables for cows, pigs and the poultry, the sheep can be found in a northerly direction in the immediate vicinity of the farm. The horse stable is located next to the hotel “Steigenberger”.
In order to be able to use all yard silos and also all stables in the yard, I recommend a save in the SP in the mode “new farmer”, this one can use then also in the MP and all silos and stables are already available from the beginning.
There are several empty industrial areas for placing your own mods.
There are 4 outposts where you can temporarily store your harvest until the collector brings them to the yard. At all external warehouses there are further storage rooms for seeds, solid fertilizer and lime. In addition, there are refillable gas stations.

Currently there are 14 usable productions. These would be:
– grass drying
– Refinery
– Mill
– fermenter
– Fertilizer production
– Seed production
– Lime production
– Production of liquid fertilizers and herbicides
– Malting
– Brewery
– compound feed production
– Pig feed production
– sugar factory
– Blue poppy production

All other future productions, which are not yet active, have received the already known from the Multimap barriers. In return, there are temporary outlets in these plants. Once the GC has been released and the productions have been installed, these barriers and interim sales points disappear again.
New on the map are the oil mill and the cigarette factory. These are not yet active. Sale is possible there.
The card has been extensively tested in the SP and MP for several weeks. Should errors nevertheless occur, then I ask for a corresponding info to me.


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What is this mod use for

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